A non-bloodsucker creature must immediately attempt this save if it enters the marshwater, with an increased DC of 17, which persists for every save made while in the marshwater. If this save is failed more than once in a row, creatures that fail the save also gain one level of exhaustion on each consecutive failed save. Parasitic Insects - The courtyard is overrun with the incessant buzzing of parasitic insects that use the stagnant waters as a breeding ground, with even more bloodsuckers lurking in the reeds and waters of the marsh.Įvery 30 minutes, creatures other that bloodsuckers in the courtyard must succeed on a DC 13 Constitution saving throw or suffer 1d4 piercing damage.Creatures attempting to hide in the water gain advantage on Dexterity (Stealth) checks. The marshwater of the courtyard counts as difficult terrain for creatures without a swimming speed, and varies in depth from 1 feet to 6 feet or more. Marshwater - Off the paths of the courtyard, the dilapidated gardens have decayed into pools and channels of blood-soaked stagnant mire.This post is especially long, so most of it is going to be hidden under the cut, and I won’t go so in-depth on the design process on this post. This week, I’m looking at how to turn the marshy gardens and courtyard setting of the Crimson Court into dungeons for D&D. Or use the shovel if you'd like to give a hero +100 stress.Soaked and sinking, these stone terraces and sprawling gardens are the site of long forgotten revelry…and well remembered regret. +20% DMG buff until next camp Barnacle crusted chest Your hero receives a +30% DMG buff until next camp! ![]() You find gold or gems x2 or receive +100 light! ![]() The curios list is still here, but the interactive features and effects are gone! Unfortunatlely, the interactive curios sheet that was available on this page (and on the trinkets page) broke down by changing the new website design.
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